eXtended Reality

Extended reality (XR) is a term that includes all the technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR), letting “X” be an arbitrary variable that can interpolate between these various realities or eXtrapolate (eXtend) beyond them. The technology is intended to combine or mirror the physical world with a “digital twin world” able to interact with it.

These technologies differentiate one from another depending on the level of immersivity. According to Paul Milgram’s paper of 1994, we can define a taxonomy of the various ways in which “virtual” and “real” aspects of MR environments can be arranged.

Various commercial devices (like HoloLoens, MagicLeap, Oculus, etc.) recreate XR with different levels of immersivity and provide a simulation of virtual objects the user can interact with. Interaction can occur via gestures, controllers or voice commands.

Read more here: https://medium.com/@elenacamuffo97/an-overview-on-mixed-reality-163e4d04a2fc

Key research topics include:

  • 3D model optimization for real-time immersive application
  • Rendering-aware coding strategies for point clouds
  • Bit rate optimization for 3D model visualization

Selected publications:

Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica

On the identification of the leading sensory cue in mulsemedia VR applications Proceedings Article

In: 2024 16th International Conference on Quality of Multimedia Experience (QoMEX), pp. 36-42, 2024.

Links | BibTeX

Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica

Interaction goes virtual: towards collaborative XR Proceedings Article

In: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, pp. 443–446, Association for Computing Machinery, Stockholm, Sweden, 2024, ISBN: 9798400705038.

Abstract | Links | BibTeX

Baldoni, Sara

Quality of Experience for immersive media: from content creation to rendering Proceedings Article

In: 2024 IEEE Symposium on Computers and Communications (ISCC), pp. 1-6, 2024.

Links | BibTeX

Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica

Stress Assessment for Augmented Reality Applications Based on Head Movement Features Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, pp. 1-14, 2024.

Links | BibTeX

Camuffo, Elena; Battisti, Federica; Pham, Francesco; Milani, Simone

Deep 3D Model Optimization for Immersive and Interactive Applications Proceedings Article

In: 2022 10th European Workshop on Visual Information Processing (EUVIP), pp. 1–6, IEEE 2022.

Abstract | Links | BibTeX

Notaro, A; Capraro, Fabio; Pesavento, M; Milani, Simone; Bus`a, Maria Grazia

Effectiveness of VR immersive applications for public speaking enhancement Journal Article

In: Electronic Imaging, vol. 2021, no. 9, pp. 294–1, 2021.

BibTeX

Capraro, Fabio; Milani, Simone

Rendering-aware point cloud coding for mixed reality devices Proceedings Article

In: 2019 IEEE International Conference on Image Processing (ICIP), pp. 3706–3710, IEEE 2019.

BibTeX