
Extended reality (XR) is a term that includes all the technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR), letting “X” be an arbitrary variable that can interpolate between these various realities or eXtrapolate (eXtend) beyond them. The technology is intended to combine or mirror the physical world with a “digital twin world” able to interact with it.
These technologies differentiate one from another depending on the level of immersivity. According to Paul Milgram’s paper of 1994, we can define a taxonomy of the various ways in which “virtual” and “real” aspects of MR environments can be arranged.
Various commercial devices (like HoloLoens, MagicLeap, Oculus, etc.) recreate XR with different levels of immersivity and provide a simulation of virtual objects the user can interact with. Interaction can occur via gestures, controllers or voice commands.

Read more here: https://medium.com/@elenacamuffo97/an-overview-on-mixed-reality-163e4d04a2fc
Key research topics include:
- 3D model optimization for real-time immersive application
- Rendering-aware coding strategies for point clouds
- Bit rate optimization for 3D model visualization
Selected publications:
Neri, Michael; Baldoni, Sara; Carli, Marco; Battisti, Federica
Markerless emotion recognition from full-body movements for Social XR Journal Article
In: Signal Processing: Image Communication, pp. 117489, 2026, ISSN: 0923-5965.
@article{NERI2026117489,
title = {Markerless emotion recognition from full-body movements for Social XR},
author = {Michael Neri and Sara Baldoni and Marco Carli and Federica Battisti},
url = {https://www.sciencedirect.com/science/article/pii/S0923596526000123},
doi = {https://doi.org/10.1016/j.image.2026.117489},
issn = {0923-5965},
year = {2026},
date = {2026-01-01},
urldate = {2026-01-01},
journal = {Signal Processing: Image Communication},
pages = {117489},
abstract = {In this work, an emotion recognition system for enhancing social XR applications is presented. Although several techniques for emotion recognition have been proposed in the literature, they either require invasive and advanced equipment or exploit facial expressions, speech excerpts, physiological data, and text. In this contribution, on the contrary, an approach for markerless emotion classification through body language is designed. More specifically, human movements are analyzed over time by extracting the skeleton joints in videos acquired by consumer cameras. A normalization procedure has been introduced to provide a depth-independent skeleton representation without distorting the skeleton shape. The performance of the proposed method have been assessed using a dataset of videos recorded from multiple points of view. An ad-hoc learning-based emotion classifier has been trained to recognize four emotions (happiness, boredom, interest, and disgust) achieving an average accuracy of 72.5%. The pre-processed dataset, code, and demo with pre-trained models will be made available upon acceptance.},
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Baldoni, Sara; Orduna, Marta; Ferrarotti, Anna; Utiel-Moreno, Mario; Koniuch, Kamil; Perez, Pablo; Battisti, Federica
Methodologies for QoE Evaluation in XR Asymmetric Collaborative Applications Journal Article
In: ACM Trans. Multimedia Comput. Commun. Appl., 2025, ISSN: 1551-6857, (Just Accepted).
@article{10.1145/3779652,
title = {Methodologies for QoE Evaluation in XR Asymmetric Collaborative Applications},
author = {Sara Baldoni and Marta Orduna and Anna Ferrarotti and Mario Utiel-Moreno and Kamil Koniuch and Pablo Perez and Federica Battisti},
url = {https://doi.org/10.1145/3779652},
doi = {10.1145/3779652},
issn = {1551-6857},
year = {2025},
date = {2025-12-01},
urldate = {2025-12-01},
journal = {ACM Trans. Multimedia Comput. Commun. Appl.},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {The evaluation of the quality perceived by a user when experiencing extended reality is a multifaceted challenge. Studies in the state-of-the-art show that it depends on several factors such as user comfort, level of immersivity, cognitive load, and content quality. In addition, extended reality systems are moving towards the realization of collaborative and multi-user applications. In this scenario, additional aspects should be taken into account such as the social presence and the quality of interaction. Currently, to the best of our knowledge, the literature lacks common practices or standards for designing experimental tests that encompass all these aspects. In this work, we aim at providing practical guidelines for assessing the quality of experience in multi-user applications. Therefore, we focus on a flexible task that can be applied to many extended reality technologies. We provide a thorough set of technological scenarios for the application of the proposed methodology and we compare the perceived quality of experience in different technological settings by analyzing the results of a multi-lab subjective study.},
note = {Just Accepted},
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pubstate = {published},
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Gallina, Annalisa; Valenzise, Giuseppe; Baldoni, Sara; Battisti, Federica
Improved RAHT-based Compression of 3D Gaussian Splats Proceedings Article
In: Proceedings of the Picture Coding Symposium 2025, Aachen (Aix la Chapelle), Germany, 2025.
@inproceedings{gallina:hal-05371594,
title = {Improved RAHT-based Compression of 3D Gaussian Splats},
author = {Annalisa Gallina and Giuseppe Valenzise and Sara Baldoni and Federica Battisti},
url = {https://centralesupelec.hal.science/hal-05371594},
year = {2025},
date = {2025-11-01},
urldate = {2025-11-01},
booktitle = {Proceedings of the Picture Coding Symposium 2025},
address = {Aachen (Aix la Chapelle), Germany},
keywords = {},
pubstate = {published},
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}
Stefani, Antonio Luigi; Baldoni, Sara; Bisagno, Niccolò; Battisti, Federica; Conci, Nicola; Natale, Francesco De
Understanding touch through latent spaces: can images and haptic maps reflect human perception? Proceedings Article
In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) Workshops, pp. 2445-2454, 2025.
@inproceedings{Stefani_2025_ICCV,
title = {Understanding touch through latent spaces: can images and haptic maps reflect human perception?},
author = {Antonio Luigi Stefani and Sara Baldoni and Niccolò Bisagno and Federica Battisti and Nicola Conci and Francesco De Natale},
url = {https://openaccess.thecvf.com/content/ICCV2025W/ACVR/html/Stefani_Understanding_touch_through_latent_spaces_can_images_and_haptic_maps_ICCVW_2025_paper.html},
year = {2025},
date = {2025-10-01},
urldate = {2025-10-01},
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pages = {2445-2454},
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Baldoni, Sara; Benhamadi, Salim; Chiariotti, Federico; Zorzi, Michele; Battisti, Federica
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities Proceedings Article
In: 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 72-81, 2025.
@inproceedings{10937457,
title = {Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities},
author = {Sara Baldoni and Salim Benhamadi and Federico Chiariotti and Michele Zorzi and Federica Battisti},
doi = {10.1109/VR59515.2025.00032},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
booktitle = {2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR)},
pages = {72-81},
abstract = {With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often overlooked by the research in immersive media, is becoming more and more pressing. Networked scenarios such as Cloud gaming or cooperative virtual training and teleoperation require both a user-friendly and streamlined experience and user privacy and security. In this work, we investigate the possibility of identifying users from their movement patterns and data traffic traces while playing four commercial games, using a publicly available dataset. If, on the one hand, this paves the way for easy identification and automatic customization of the virtual reality content, it also represents a serious threat to users’ privacy due to network analysis-based fingerprinting. Based on this, we analyze the threats and opportunities for virtual reality users’ security and privacy.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Schiavo, Chiara; Camuffo, Elena; Milani, Simone
SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality Conference
EUSIPCO, 2025.
@conference{nokey,
title = {SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality},
author = {Chiara Schiavo and Elena Camuffo and Simone Milani},
url = {https://www.arxiv.org/pdf/2503.16747},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
booktitle = {EUSIPCO},
abstract = {3D Gaussian Splatting (3DGS) has significantly improved the efficiency and realism of three-dimensional scene visualization in several applications, ranging from robotics to eXtended Reality (XR). This work presents SAGE (Semantic- Driven Adaptive Gaussian Splatting in Extended Reality), a novel framework designed to enhance the user experience by dynamically adapting the Level of Detail (LOD) of different 3DGS objects identified via a semantic segmentation. Experimental results demonstrate how SAGE effectively reduces memory and computational overhead while keeping a desired target visual quality, thus providing a powerful optimization for interactive XR applications.},
keywords = {},
pubstate = {published},
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}
Wahba, Mahmoud Z. A.; Baldoni, Sara; Battisti, Federica
Learning-Based Viewport Prediction for 360-Degree Videos: A Review Journal Article
In: Electronics, vol. 14, no. 18, 2025, ISSN: 2079-9292.
@article{electronics14183743,
title = {Learning-Based Viewport Prediction for 360-Degree Videos: A Review},
author = {Mahmoud Z. A. Wahba and Sara Baldoni and Federica Battisti},
url = {https://www.mdpi.com/2079-9292/14/18/3743},
doi = {10.3390/electronics14183743},
issn = {2079-9292},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
journal = {Electronics},
volume = {14},
number = {18},
keywords = {},
pubstate = {published},
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}
Wahba, Mahmoud Z. A.; Baldoni, Sara; Battisti, Federica
Sphere-GAN: a GAN-based Approach for Saliency Estimation in 360deg Videos Proceedings Article
In: 2025, (To appear in the proceedings of IEEE MMSP 2025).
@inproceedings{wahba2025sphereganganbasedapproachsaliency,
title = {Sphere-GAN: a GAN-based Approach for Saliency Estimation in 360deg Videos},
author = {Mahmoud Z. A. Wahba and Sara Baldoni and Federica Battisti},
url = {https://arxiv.org/abs/2509.11948},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
note = {To appear in the proceedings of IEEE MMSP 2025},
keywords = {},
pubstate = {published},
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Gholami, Afshin; Baldoni, Sara; Battisti, Federica; Zhou, Wei; Timmerer, Christian; Amirpour, Hadi
Perceptual Quality Assessment of Spatial Videos on Apple Vision Pro Proceedings Article
In: pp. 20–28, Association for Computing Machinery, Ireland, 2025, ISBN: 9798400720512.
@inproceedings{10.1145/3746269.3760422,
title = {Perceptual Quality Assessment of Spatial Videos on Apple Vision Pro},
author = {Afshin Gholami and Sara Baldoni and Federica Battisti and Wei Zhou and Christian Timmerer and Hadi Amirpour},
url = {https://doi.org/10.1145/3746269.3760422},
doi = {10.1145/3746269.3760422},
isbn = {9798400720512},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
pages = {20–28},
publisher = {Association for Computing Machinery},
address = {Ireland},
series = {IXR '25},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ferrarotti, Anna; Rodríguez, Isabel; Usón, Javier; Baldoni, Sara; Gutiérrez, Jesús; Berjón, Daniel; Morán, Francisco; Battisti, Federica; García, Narciso; Carli, Marco; Cabrera, Julián
Analysis of Objective 3D Mesh Quality Metrics for Cultural Heritage Proceedings Article
In: 2025 17th International Conference on Quality of Multimedia Experience (QoMEX), pp. 1-4, 2025.
@inproceedings{11219903,
title = {Analysis of Objective 3D Mesh Quality Metrics for Cultural Heritage},
author = {Anna Ferrarotti and Isabel Rodríguez and Javier Usón and Sara Baldoni and Jesús Gutiérrez and Daniel Berjón and Francisco Morán and Federica Battisti and Narciso García and Marco Carli and Julián Cabrera},
doi = {10.1109/QoMEX65720.2025.11219903},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
booktitle = {2025 17th International Conference on Quality of Multimedia Experience (QoMEX)},
pages = {1-4},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
Stress Assessment for Augmented Reality Applications Based on Head Movement Features Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, pp. 1-14, 2024.
@article{10493844,
title = {Stress Assessment for Augmented Reality Applications Based on Head Movement Features},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
doi = {10.1109/TVCG.2024.3385637},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
pages = {1-14},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
On the identification of the leading sensory cue in mulsemedia VR applications Proceedings Article
In: 2024 16th International Conference on Quality of Multimedia Experience (QoMEX), pp. 36-42, 2024.
@inproceedings{10598293,
title = {On the identification of the leading sensory cue in mulsemedia VR applications},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
doi = {10.1109/QoMEX61742.2024.10598293},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {2024 16th International Conference on Quality of Multimedia Experience (QoMEX)},
pages = {36-42},
keywords = {},
pubstate = {published},
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Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
Interaction goes virtual: towards collaborative XR Proceedings Article
In: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, pp. 443–446, Association for Computing Machinery, Stockholm, Sweden, 2024, ISBN: 9798400705038.
@inproceedings{10.1145/3639701.3661089,
title = {Interaction goes virtual: towards collaborative XR},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
url = {https://doi.org/10.1145/3639701.3661089},
doi = {10.1145/3639701.3661089},
isbn = {9798400705038},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {Proceedings of the 2024 ACM International Conference on Interactive Media Experiences},
pages = {443–446},
publisher = {Association for Computing Machinery},
address = {Stockholm, Sweden},
series = {IMX '24},
abstract = {This demo presents an interactive communication system based on immersive media for analyzing the users’ Quality of Experience in collaborative tasks. The interaction between users is studied in an asymmetric scenario where a peer-to-peer communication has been set up between a PC and a Virtual Reality headset. Two application scenarios have been considered: a Block Building task and a Treasure Hunt game. The two users will cooperate to perform the two tasks. The goal is to study the relation between the type of transmitted information (i.e., audio and video or audio only) and the quality and quantity of interaction. During the demo, participants will have the opportunity to try one of the designed applications.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Baldoni, Sara
Quality of Experience for immersive media: from content creation to rendering Proceedings Article
In: 2024 IEEE Symposium on Computers and Communications (ISCC), pp. 1-6, 2024.
@inproceedings{10733604,
title = {Quality of Experience for immersive media: from content creation to rendering},
author = {Sara Baldoni},
doi = {10.1109/ISCC61673.2024.10733604},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {2024 IEEE Symposium on Computers and Communications (ISCC)},
pages = {1-6},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallina, Annalisa; Amirpour, Hadi; Baldoni, Sara; Valenzise, Giuseppe; Battisti, Federica
Characterizing the Geometric Complexity of G-PCC Compressed Point Clouds Proceedings Article
In: 2024 IEEE International Conference on Visual Communications and Image Processing (VCIP), pp. 1-5, 2024.
@inproceedings{10849794,
title = {Characterizing the Geometric Complexity of G-PCC Compressed Point Clouds},
author = {Annalisa Gallina and Hadi Amirpour and Sara Baldoni and Giuseppe Valenzise and Federica Battisti},
doi = {10.1109/VCIP63160.2024.10849794},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {2024 IEEE International Conference on Visual Communications and Image Processing (VCIP)},
pages = {1-5},
abstract = {Measuring the complexity of visual content is crucial in various applications, such as selecting sources to test processing algorithms, designing subjective studies, and efficiently determining the appropriate encoding parameters and bandwidth allocation for streaming. While spatial and temporal complexity measures exist for 2D videos, a geometric complexity measure for 3D content is still lacking. In this paper, we present the first study to characterize the geometric complexity of 3D point clouds. Inspired by existing complexity measures, we propose several compression-based definitions of geometric complexity derived from the rate-distortion curves obtained by compressing a dataset of point clouds using G-PCC. Additionally, we introduce density-based and geometry-based descriptors to predict complexity. Our initial results show that even simple density measures can accurately predict the geometric complexity of point clouds.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Baldoni, Sara; Battisti, Federica; Chiariotti, Federico; Mistrorigo, Fabio; Shofi, Alfi Baqiatus; Testolina, Paolo; Traspadini, Alessandro; Zanella, Andrea; Zorzi, Michele
Questset: A VR Dataset for Network and Quality of Experience Studies Proceedings Article
In: Proceedings of the 15th ACM Multimedia Systems Conference, pp. 408–414, 2024.
@inproceedings{baldoni2024questset,
title = {Questset: A VR Dataset for Network and Quality of Experience Studies},
author = {Sara Baldoni and Federica Battisti and Federico Chiariotti and Fabio Mistrorigo and Alfi Baqiatus Shofi and Paolo Testolina and Alessandro Traspadini and Andrea Zanella and Michele Zorzi},
url = {https://dl.acm.org/doi/abs/10.1145/3625468.3652187},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {Proceedings of the 15th ACM Multimedia Systems Conference},
pages = {408–414},
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pubstate = {published},
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Baldoni, Sara; Sassi, Mohamed Saifeddine Hadj; Carli, Marco; Battisti, Federica
Definition of guidelines for virtual reality application design based on visual attention Journal Article
In: Multimedia Tools and Applications, 2023.
@article{Baldoni_MTAP_2023,
title = {Definition of guidelines for virtual reality application design based on visual attention},
author = {Sara Baldoni and Mohamed Saifeddine Hadj Sassi and Marco Carli and Federica Battisti},
doi = {10.1007/s11042-023-17488-y},
year = {2023},
date = {2023-11-03},
urldate = {2023-11-03},
journal = {Multimedia Tools and Applications},
abstract = {In virtual reality applications, head-mounted displays allow users to explore virtual surroundings, thus creating a high sense of immersion. However, due to the novelty of the technology and the possibility of freely enjoying a $$360^circ $$virtual world, users can get distracted and divert their attention from the content of the application. In this work, we define a set of guidelines for the design of virtual reality applications for enhancing the users’ attention. To the best of our knowledge, this is one of the first attempts to provide general guidelines for virtual application design based on visual attention. More specifically, we analyze the different categories of factors that contribute to the user’s responsiveness and define a set of experiments for measuring the user’s promptness with respect to visual stimuli with different features and in the presence of audio/visual distractions. Experimental tests have been carried out with 36 volunteers. The users’ reaction time has been recorded and the performed analysis allowed the definition of a set of guidelines based on individual, operational, and technological factors for the design of virtual reality applications optimized in terms of user attention. In particular, statistical tests demonstrated that the presence of distractions leads to significantly different reaction times with respect to the case of no distractions, and that users belonging to different age intervals have significantly different behaviors. Moreover, the optimal placement of objects has been identified and the impact of cybersickness has been analyzed.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Baldoni, Sara; Wahba, Mahmoud Z. A.; Carli, Marco; Battisti, Federica
A study on the impact of virtual reality on user attention Conference
2023 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW), IEEE, 2023.
@conference{Baldoni_ICASSP23,
title = {A study on the impact of virtual reality on user attention},
author = {Sara Baldoni and Mahmoud Z. A. Wahba and Marco Carli and Federica Battisti},
editor = {IEEE },
doi = {10.1109/ICASSPW59220.2023.10193220},
year = {2023},
date = {2023-08-02},
urldate = {2023-08-02},
booktitle = {2023 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW)},
pages = {1-5},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
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Camuffo, Elena; Battisti, Federica; Pham, Francesco; Milani, Simone
Deep 3D Model Optimization for Immersive and Interactive Applications Proceedings Article
In: 2022 10th European Workshop on Visual Information Processing (EUVIP), pp. 1–6, IEEE 2022.
@inproceedings{Camuffo2022a,
title = {Deep 3D Model Optimization for Immersive and Interactive Applications},
author = {Elena Camuffo and Federica Battisti and Francesco Pham and Simone Milani},
url = {https://ieeexplore.ieee.org/abstract/document/9922742},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {2022 10th European Workshop on Visual Information Processing (EUVIP)},
pages = {1--6},
organization = {IEEE},
abstract = {The growing diffusion of immersive and interactive applications is posing new challenges in the multimedia processing chain. When dealing with AR and VR applications, the most relevant aspects to consider are the (1) quality of the visualized 3D objects and (2) the fluidity in the visualization in case the user is moving in the environment. In this framework, we propose a deep learning based approach that estimates the optimal model parameters to be used in relation to the viewer’s movement and the model characteristics and quality. The performed tests show the effectiveness of the proposed approach.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Notaro, A; Capraro, Fabio; Pesavento, M; Milani, Simone; Bus`a, Maria Grazia
Effectiveness of VR immersive applications for public speaking enhancement Journal Article
In: Electronic Imaging, vol. 2021, no. 9, pp. 294–1, 2021.
@article{Notaro2021,
title = {Effectiveness of VR immersive applications for public speaking enhancement},
author = {A Notaro and Fabio Capraro and M Pesavento and Simone Milani and Maria Grazia Bus`a},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
journal = {Electronic Imaging},
volume = {2021},
number = {9},
pages = {294--1},
publisher = {Society for Imaging Science and Technology},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Capraro, Fabio; Milani, Simone
Rendering-aware point cloud coding for mixed reality devices Proceedings Article
In: 2019 IEEE International Conference on Image Processing (ICIP), pp. 3706–3710, IEEE 2019.
@inproceedings{Capraro2019,
title = {Rendering-aware point cloud coding for mixed reality devices},
author = {Fabio Capraro and Simone Milani},
year = {2019},
date = {2019-01-01},
urldate = {2019-01-01},
booktitle = {2019 IEEE International Conference on Image Processing (ICIP)},
pages = {3706--3710},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
